5 Real-Time Communication Technologies for CG Pipelines Compared: Polling, Webhooks, WebSockets, Server-Sent Events, and WebRTC
Modern CG pipelines are distributed: artists work across different machines, render farms process thousands of frames in parallel, and pipeline tools need to coordinate dozens of moving parts at once. A compositor needs to know when a shot finishes rendering. Every downstream process should react immediately when an asset gets approved. The supervisor should not have to find out three hours later when a render fails at frame 847. Yet many studios still rely on systems that check for updates on




















