
How Wizz Studio Uses Kitsu to Tame a Hybrid 2D/3D Pipeline
At the 2026 Kitsu Submit, Guilhem Compain, lead developer at Wizz Studio, took the stage to walk attendees through a challenge many smaller studios know well: managing a variety of projects across radically different animation techniques, with a small team and tight deadlines. His talk covered the technical choices Wizz has made and a practical guide for any studio trying to bring structure to a hybrid pipeline without losing the flexibility that creative work demands. A Small Dev Team With a










