
Build in Public: March 2026 Update
Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made. Let’s dive in!
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Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made. Let’s dive in!

The first Kitsu Summit gathered animation, VFX, and game production professionals in Paris for 15 talks on production pipelines, studio workflows, AI in animation, and the 2026 Kitsu roadmap.

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made. Let’s dive in!

From TV Series to famous feature films, Kitsu was involved in a wide range of productions, including 2D, 3D, 2D/3D, VFX, Stop-Motion, immersive experiences, and monumental projections. Better, over the past few years...

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made. Let’s dive in!

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made. Let’s dive in!

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made.

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made.

Welcome to our latest CGWire and Kitsu update! Over the past three months, we’ve been hard at work, and we’re excited to share all the progress, new features, and improvements we’ve made.
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Welcome to our new update about the CGWire company and Kitsu! This post will teach you everything we did during the past three months.

Welcome to our Quarter update about the CGWire company and Kitsu! In this post, you will learn everything we did during the past three months.

Welcome to our Quarter update about the CGWire company and Kitsu! In this post, you will learn everything we did during the past three months.

Welcome to our new update about the CGWire company and Kitsu! This post will teach you everything we did during the past two months.

Next week my first child will be born. This new step in my life is an opportunity to pause and reflect on what we did with CGWire and where we are heading.

Welcome to our new update about the CGWire company and Kitsu! In this post, you will learn all that we did during the past two months. Kitsu During these two months, we had to focus more on maintenance and some complex installations. Nevertheless, we were able to add a few key features to Kitsu. 1. Team Schedule It's a long-awaited feature. Many studios want to be able to manage their team workload through the schedule. It's now possible to do it right from Kitsu. With the team schedule, you

Last week, at Annecy Festival "Linda Veut du Poulet" and "27" from Miyu Productions won the Cristal Award for Feature and Short Films! The Cristal is the most renowned award for animation. Both movies used Kitsu to manage their workflow and their reviews. First and foremost, congrats to the teams behind these masterpieces! Let's have a special mention to the Directors Chiara Malta and Sébastien Laudenbach for Linda and Flora Anna for 27. These movies provide outstanding storytelling while propo

Welcome to our new update about the CGWire company and Kitsu! In this post, you will learn all we did during the past two months. Kitsu 1. Typed columns Metadata columns can now be typed. We introduced checkboxes and number columns. It is now easier for you to represent data. More will come later. If you want to see a specific type, let us know! 2. Search Engine In partnership with Monello Production, we improved significantly the search engine. You can now perform a search in names and met

From now on, we'll publish our bi-monthly update on our blog. Before that, it was shared only on our Discords. But we would like to make it available to all newcomers. That's why you will now be able to read it directly from here! Kitsu We had a lot of new Kitsu users in the past months. In terms of maintenance, it was very intense. Nevertheless, we found the time for adding new features: 1. Sequence and Episode tasks You can add tasks at the sequence and episode levels. It's handy to manage
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Recently, Ftrack, one of the main production trackers on the market, was acquired by a hedge fund name PSG. Until then, Ftrack was the biggest challenger of Shotgrid, the Autodesk tracking system. In some ways, it was our main competitor.

While discussing with our customers and watching their Kitsu, we figured out that they do interesting things that we didn't expect. In this blog post, we want to share with you a few tips coming from their usage. To make this post even better, we added two highlights on the hidden features of Kitsu.

Today, a major milestone has been reached by the Kitsu project: Epic Games, one of the biggest video game publisher, showed interest in our mission. They saw the importance of more efficient collaboration for the creative industry.

Kitsu is our main software at CGWire. It helps studios to deliver high-end content on a tight budget. With our solutions, you can keep…

Since the beginning of CGWire, most of the development we do is sponsored by CG studios. When a company wants to see some specific features in our software, they pay us to bring them on top of our roadmap. By doing this, they make the software progress faster in a way that suits their workflow. It makes the project more sustainable and allows us to add features that are really needed. This principle is part of the fundamentals of CGWire. That’s why, from now on, we would like to highlight the st

In 2019, the CGWire project made significant progress: dozens of studios tracked their plans with it, and 10 CG Schools adopted it for…

Since the beginning of CGWire, most of the development we do is sponsored by CG studios. When a company wants to see some specific…

Since the beginning of CGWire, CG studios sponsored most of the development we do. When a company wants to see some specific features in…

Since the beginning of CGWire, CG studios sponsored most of the development we do. When a company wants to see some specific features in…
Get the latest articles delivered to your inbox.

Since the beginning of CGWire, most of the development we do is sponsored by CG studios. When a company wants to see some specific…

Since the beginning of CGWire, most of the development we do is sponsored by CG studios. When a company wants to see some specific features…

Since the beginning of CGWire, most of the development we do is sponsored by CG studios. When a company wants to see some specific…

We’ve been busy over the past few months building Kitsu 0.8! In this article you will find all the recent additions we made to Kitsu our…

If you’ve been following our project you probably noticed that recently CGWire made significant progress: productions tracked with our…

The Annecy Festival is to animation movies what is Cannes Festival to traditional movies. It’s the opportunity for producers, directors and…

Everytime we visit a studio or discuss with a CG Artist about pipelining, the question of the file hierarchy comes at some point. It may…

Past month was very busy for CGWire. On november 13th we introduced our software solution at a CG event that occured annually at Angoulême…