Build Your CG Movie File Hierarchy In A Glimpse With CGWire
Everytime we visit a studio or discuss with a CG Artist about pipelining, the question of the file hierarchy comes at some point. It may…
Everytime we visit a studio or discuss with a CG Artist about pipelining, the question of the file hierarchy comes at some point. It may…
Agile methodologies are well known among the web industry. They are designed to handle unpredictability of building software, especially in…
Every shot in a CG production is made of assets built mainly by Modeling and Setup departments. These assets can be of any kind: character…
Past month was very busy for CGWire. On november 13th we introduced our software solution at a CG event that occured annually at Angoulême…
We all have our own way of working. Depending on our context, our team or our culture we can approach the exact same problem with very…
A few months ago, we started a community of CG Pipeline Engineers. To achieve that, we invited people to discuss on a private Slack…
At each step of fabrication, a validation is needed. During the process, there are numerous back-and-forth between producers, directors and…
As we mentioned in a previous blog post, A CG production can be represented as a graph structure. A movie is made of shots which are…
Having a shared database for all your tools is mandatory to ensure a good flow between them. But sometimes you need a simpler access to…