The Blender Studio Choose Kitsu For Its Productions

As you know, we have worked hard for years on building Kitsu. We embraced a vision where creativity should be supported by Free and Open Source software. We have always considered that freelancers, students, hobbyists should access the same technologies as corporations.

Studios on their side should not be locked down with a single vendor. They must be able to understand the internals of any brick of their pipeline. This way, they are in control and can link everything more properly.

Additionally, we developed the concept that collaboration matters more than tracking. It's more important that artists work hand in hand with all stakeholders than having perfect production spreadsheets. We believe that efficient communication leads to better pictures. Especially in a world that is more distributed, where remote work and studio partnerships are the new norms.

These bold statements have convinced many studios. Kitsu has been used to build short movies, TV series, and feature films. During the past years, we had the opportunity to contribute to great productions all over the world. Thousand of artists enjoy better conditions for their productions.

And today is a great day. We reached a major milestone. The Blender Studio announced they integrated Kitsu in their pipeline for their upcoming production Sprite Frights!

The Blender Foundation is the organization behind the open-source Digital Content Creation tool named Blender. Their motto is to work for The Freedom To Create. They develop their software for almost 20 years. During the last years, they had huge traction.

To illustrate what is possible to do with Blender, they created the Blender Studio which produces high-end movies copylefted under the Creative Commons license. All their productions create a lot of expectation and excitement all over the world.

As you guess, what we do is largely inspired by the Blender Foundation. That's why we are very proud to earn their recognition and help them build their movies.

Thank you to all the people who help us with this project. Reaching a new milestone is not an easy path. But together we are stronger.

And this is just the beginning, at CGWire, we are going to grow our technical team to improve Kitsu faster. We will be able to add many more features and make it more robust.

It's time to let you read the announcement article written by Francesco Siddi, Blender Foundation COO, who describes the whole process that led the Blender Studio to that choice. Enjoy!

The Blender Studio Pipeline - Blender Cloud
First of a series of articles focused on the research and development of a fully open source CG production pipeline.